piątek, 29 lipca 2016

BAIUM QUEST

ANTHARAS QUEST

START LOCATION:GIRAN NPC NAME: GABRIELLE MIN LVL: 50 CLASS: ALL
NOW GO TO MAGISTER KAIENA IN IVORY TOVER ON 4 FLOOR
NOW GO TO FORSAKEN PLAINS AND KILL THIS MOBS
U NEED DROP STALKER HORN AND DRAKE TALON AND BACK TO KAIENA SHE GIVE U QUEST ITEM
GO TO PRIEST ORVEN IN ADEN
NOW U MUST GO TO NEAR CEMENTARY(aden area) AND FIND BLOODY QUEEN SHE SHOW U LITTLE WHITE GHOST
U HAVE QUEST ITEM ,LOOKS LIKE A SKULL.TAKE THIS ITEM TO ORVEN AND TAKE mark of watchman(2)

poniedziałek, 24 lutego 2014

DEADLY BLOW enchant skill Lineage2

DEADLY BLOW
ACTIVE

ENCHANT TYPE 1 +POWER

Deadly Blow +1 Power
Attacks the target's vital points with 5536 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +2 Power
Attacks the target's vital points with 5593 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +3 Power
Attacks the target's vital points with 5650 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +4 Power
Attacks the target's vital points with 5708 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +5 Power
Attacks the target's vital points with 5765 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +6 Power
Attacks the target's vital points with 5822 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +7 Power
Attacks the target's vital points with 5879 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +8 Power
Attacks the target's vital points with 5936 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +9 Power
Attacks the target's vital points with 5993 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +10 Power
Attacks the target's vital points with 6050 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +11 Power
Attacks the target's vital points with 6107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +12 Power
Attacks the target's vital points with 6164 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +13 Power
Attacks the target's vital points with 6222 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +14 Power
Attacks the target's vital points with 6279 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +15 Power
Attacks the target's vital points with 6336 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +16 Power
Attacks the target's vital points with 6393 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +17 Power
Attacks the target's vital points with 6450 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +18 Power
Attacks the target's vital points with 6507 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +19 Power
Attacks the target's vital points with 6564 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +20 Power
Attacks the target's vital points with 6621 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +21 Power
Attacks the target's vital points with 6678 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +22 Power
Attacks the target's vital points with 6736 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +23 Power
Attacks the target's vital points with 6793 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +24 Power
Attacks the target's vital points with 6850 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +25 Power
Attacks the target's vital points with 6907 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +26 Power
Attacks the target's vital points with 6964 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +27 Power
Attacks the target's vital points with 7021 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +28 Power
Attacks the target's vital points with 7078 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +29 Power
Attacks the target's vital points with 7135 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.
Deadly Blow +30 Power
Attacks the target's vital points with 7192 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Power: Increases Power.



ENCHANT TYPE 2 



Deadly Blow +1 Cost
Attacks the target's vital points with 5504 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +2 Cost
Attacks the target's vital points with 5529 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +3 Cost
Attacks the target's vital points with 5554 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +4 Cost
Attacks the target's vital points with 5579 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +5 Cost
Attacks the target's vital points with 5604 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +6 Cost
Attacks the target's vital points with 5629 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +7 Cost
Attacks the target's vital points with 5654 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +8 Cost
Attacks the target's vital points with 5680 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +9 Cost
Attacks the target's vital points with 5705 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +10 Cost
Attacks the target's vital points with 5730 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +11 Cost
Attacks the target's vital points with 5755 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +12 Cost
Attacks the target's vital points with 5780 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +13 Cost
Attacks the target's vital points with 5805 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +14 Cost
Attacks the target's vital points with 5830 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +15 Cost
Attacks the target's vital points with 5855 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +16 Cost
Attacks the target's vital points with 5880 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +17 Cost
Attacks the target's vital points with 5905 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +18 Cost
Attacks the target's vital points with 5930 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +19 Cost
Attacks the target's vital points with 5955 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +20 Cost
Attacks the target's vital points with 5980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +21 Cost
Attacks the target's vital points with 6005 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +22 Cost
Attacks the target's vital points with 6030 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +23 Cost
Attacks the target's vital points with 6055 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +24 Cost
Attacks the target's vital points with 6080 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +25 Cost
Attacks the target's vital points with 6105 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +26 Cost
Attacks the target's vital points with 6130 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +27 Cost
Attacks the target's vital points with 6156 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +28 Cost
Attacks the target's vital points with 6181 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +29 Cost
Attacks the target's vital points with 6206 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.
Deadly Blow +30 Cost
Attacks the target's vital points with 6231 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Cost: Decreases MP consumption.



 ENCHANT TYPE 3 +FIRE ATTACK



Deadly Blow +1 Fire Attack
Attacks the target's vital points with 5504 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 2.
Deadly Blow +2 Fire Attack
Attacks the target's vital points with 5529 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 4.
Deadly Blow +3 Fire Attack
Attacks the target's vital points with 5554 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 5.
Deadly Blow +4 Fire Attack
Attacks the target's vital points with 5579 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 7.
Deadly Blow +5 Fire Attack
Attacks the target's vital points with 5604 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 9.
Deadly Blow +6 Fire Attack
Attacks the target's vital points with 5629 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 10.
Deadly Blow +7 Fire Attack
Attacks the target's vital points with 5654 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 12.
Deadly Blow +8 Fire Attack
Attacks the target's vital points with 5680 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 14.
Deadly Blow +9 Fire Attack
Attacks the target's vital points with 5705 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 15.
Deadly Blow +10 Fire Attack
Attacks the target's vital points with 5730 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 17.
Deadly Blow +11 Fire Attack
Attacks the target's vital points with 5755 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 18.
Deadly Blow +12 Fire Attack
Attacks the target's vital points with 5780 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 20.
Deadly Blow +13 Fire Attack
Attacks the target's vital points with 5805 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 22.
Deadly Blow +14 Fire Attack
Attacks the target's vital points with 5830 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 23.
Deadly Blow +15 Fire Attack
Attacks the target's vital points with 5855 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 25.
Deadly Blow +16 Fire Attack
Attacks the target's vital points with 5880 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 27.
Deadly Blow +17 Fire Attack
Attacks the target's vital points with 5905 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 28.
Deadly Blow +18 Fire Attack
Attacks the target's vital points with 5930 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 30.
Deadly Blow +19 Fire Attack
Attacks the target's vital points with 5955 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 32.
Deadly Blow +20 Fire Attack
Attacks the target's vital points with 5980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 33.
Deadly Blow +21 Fire Attack
Attacks the target's vital points with 6005 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 35.
Deadly Blow +22 Fire Attack
Attacks the target's vital points with 6030 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 36.
Deadly Blow +23 Fire Attack
Attacks the target's vital points with 6055 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 38.
Deadly Blow +24 Fire Attack
Attacks the target's vital points with 6080 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 40.
Deadly Blow +25 Fire Attack
Attacks the target's vital points with 6105 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 41.
Deadly Blow +26 Fire Attack
Attacks the target's vital points with 6130 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 43.
Deadly Blow +27 Fire Attack
Attacks the target's vital points with 6156 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 45.
Deadly Blow +28 Fire Attack
Attacks the target's vital points with 6181 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 46.
Deadly Blow +29 Fire Attack
Attacks the target's vital points with 6206 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 48.
Deadly Blow +30 Fire Attack
Attacks the target's vital points with 6231 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Fire Attack: Increases Fire damage by 50.



ENCHANT TYPE 4 WATER ATTACK



Deadly Blow +1 Water Attack
Attacks the target's vital points with 5504 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 2.
Deadly Blow +2 Water Attack
Attacks the target's vital points with 5529 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 4.
Deadly Blow +3 Water Attack
Attacks the target's vital points with 5554 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 5.
Deadly Blow +4 Water Attack
Attacks the target's vital points with 5579 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 7.
Deadly Blow +5 Water Attack
Attacks the target's vital points with 5604 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 9.
Deadly Blow +6 Water Attack
Attacks the target's vital points with 5629 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 10.
Deadly Blow +7 Water Attack
Attacks the target's vital points with 5654 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 12.
Deadly Blow +8 Water Attack
Attacks the target's vital points with 5680 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 14.
Deadly Blow +9 Water Attack
Attacks the target's vital points with 5705 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 15.
Deadly Blow +10 Water Attack
Attacks the target's vital points with 5730 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 17.
Deadly Blow +11 Water Attack
Attacks the target's vital points with 5755 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 18.
Deadly Blow +12 Water Attack
Attacks the target's vital points with 5780 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 20.
Deadly Blow +13 Water Attack
Attacks the target's vital points with 5805 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 22.
Deadly Blow +14 Water Attack
Attacks the target's vital points with 5830 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 23.
Deadly Blow +15 Water Attack
Attacks the target's vital points with 5855 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 25.
Deadly Blow +16 Water Attack
Attacks the target's vital points with 5880 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 27.
Deadly Blow +17 Water Attack
Attacks the target's vital points with 5905 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 28.
Deadly Blow +18 Water Attack
Attacks the target's vital points with 5930 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 30.
Deadly Blow +19 Water Attack
Attacks the target's vital points with 5955 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 32.
Deadly Blow +20 Water Attack
Attacks the target's vital points with 5980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 33.
Deadly Blow +21 Water Attack
Attacks the target's vital points with 6005 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 35.
Deadly Blow +22 Water Attack
Attacks the target's vital points with 6030 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 36.
Deadly Blow +23 Water Attack
Attacks the target's vital points with 6055 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 38.
Deadly Blow +24 Water Attack
Attacks the target's vital points with 6080 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 40.
Deadly Blow +25 Water Attack
Attacks the target's vital points with 6105 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 41.
Deadly Blow +26 Water Attack
Attacks the target's vital points with 6130 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 43.
Deadly Blow +27 Water Attack
Attacks the target's vital points with 6156 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 45.
Deadly Blow +28 Water Attack
Attacks the target's vital points with 6181 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 46.
Deadly Blow +29 Water Attack
Attacks the target's vital points with 6206 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 48.
Deadly Blow +30 Water Attack
Attacks the target's vital points with 6231 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Water Attack: Increases Water damage by 50.



ENCHANT TYPE 5 +WIND ATTACK



Deadly Blow +1 Wind Attack
Attacks the target's vital points with 5504 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 2.
Deadly Blow +2 Wind Attack
Attacks the target's vital points with 5529 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 4.
Deadly Blow +3 Wind Attack
Attacks the target's vital points with 5554 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 5.
Deadly Blow +4 Wind Attack
Attacks the target's vital points with 5579 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 7.
Deadly Blow +5 Wind Attack
Attacks the target's vital points with 5604 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 9.
Deadly Blow +6 Wind Attack
Attacks the target's vital points with 5629 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 10.
Deadly Blow +7 Wind Attack
Attacks the target's vital points with 5654 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 12.
Deadly Blow +8 Wind Attack
Attacks the target's vital points with 5680 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 14.
Deadly Blow +9 Wind Attack
Attacks the target's vital points with 5705 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 15.
Deadly Blow +10 Wind Attack
Attacks the target's vital points with 5730 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 17.
Deadly Blow +11 Wind Attack
Attacks the target's vital points with 5755 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 18.
Deadly Blow +12 Wind Attack
Attacks the target's vital points with 5780 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 20.
Deadly Blow +13 Wind Attack
Attacks the target's vital points with 5805 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 22.
Deadly Blow +14 Wind Attack
Attacks the target's vital points with 5830 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 23.
Deadly Blow +15 Wind Attack
Attacks the target's vital points with 5855 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 25.
Deadly Blow +16 Wind Attack
Attacks the target's vital points with 5880 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 27.
Deadly Blow +17 Wind Attack
Attacks the target's vital points with 5905 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 28.
Deadly Blow +18 Wind Attack
Attacks the target's vital points with 5930 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 30.
Deadly Blow +19 Wind Attack
Attacks the target's vital points with 5955 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 32.
Deadly Blow +20 Wind Attack
Attacks the target's vital points with 5980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 33.
Deadly Blow +21 Wind Attack
Attacks the target's vital points with 6005 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 35.
Deadly Blow +22 Wind Attack
Attacks the target's vital points with 6030 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 36.
Deadly Blow +23 Wind Attack
Attacks the target's vital points with 6055 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 38.
Deadly Blow +24 Wind Attack
Attacks the target's vital points with 6080 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 40.
Deadly Blow +25 Wind Attack
Attacks the target's vital points with 6105 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 41.
Deadly Blow +26 Wind Attack
Attacks the target's vital points with 6130 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 43.
Deadly Blow +27 Wind Attack
Attacks the target's vital points with 6156 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 45.
Deadly Blow +28 Wind Attack
Attacks the target's vital points with 6181 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 46.
Deadly Blow +29 Wind Attack
Attacks the target's vital points with 6206 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 48.
Deadly Blow +30 Wind Attack
Attacks the target's vital points with 6231 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Wind Attack: Increases Wind damage by 50.



ENCHAN TYPE 6 +EATRH ATTACK



Deadly Blow +1 Earth Attack
Attacks the target's vital points with 5504 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 2.
Deadly Blow +2 Earth Attack
Attacks the target's vital points with 5529 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 4.
Deadly Blow +3 Earth Attack
Attacks the target's vital points with 5554 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 5.
Deadly Blow +4 Earth Attack
Attacks the target's vital points with 5579 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 7.
Deadly Blow +5 Earth Attack
Attacks the target's vital points with 5604 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 9.
Deadly Blow +6 Earth Attack
Attacks the target's vital points with 5629 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 10.
Deadly Blow +7 Earth Attack
Attacks the target's vital points with 5654 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 12.
Deadly Blow +8 Earth Attack
Attacks the target's vital points with 5680 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 14.
Deadly Blow +9 Earth Attack
Attacks the target's vital points with 5705 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 15.
Deadly Blow +10 Earth Attack
Attacks the target's vital points with 5730 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 17.
Deadly Blow +11 Earth Attack
Attacks the target's vital points with 5755 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 18.
Deadly Blow +12 Earth Attack
Attacks the target's vital points with 5780 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 20.
Deadly Blow +13 Earth Attack
Attacks the target's vital points with 5805 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 22.
Deadly Blow +14 Earth Attack
Attacks the target's vital points with 5830 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 23.
Deadly Blow +15 Earth Attack
Attacks the target's vital points with 5855 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 25.
Deadly Blow +16 Earth Attack
Attacks the target's vital points with 5880 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 27.
Deadly Blow +17 Earth Attack
Attacks the target's vital points with 5905 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 28.
Deadly Blow +18 Earth Attack
Attacks the target's vital points with 5930 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 30.
Deadly Blow +19 Earth Attack
Attacks the target's vital points with 5955 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 32.
Deadly Blow +20 Earth Attack
Attacks the target's vital points with 5980 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 33.
Deadly Blow +21 Earth Attack
Attacks the target's vital points with 6005 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 35.
Deadly Blow +22 Earth Attack
Attacks the target's vital points with 6030 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 36.
Deadly Blow +23 Earth Attack
Attacks the target's vital points with 6055 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 38.
Deadly Blow +24 Earth Attack
Attacks the target's vital points with 6080 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 40.
Deadly Blow +25 Earth Attack
Attacks the target's vital points with 6105 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 41.
Deadly Blow +26 Earth Attack
Attacks the target's vital points with 6130 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 43.
Deadly Blow +27 Earth Attack
Attacks the target's vital points with 6156 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 45.
Deadly Blow +28 Earth Attack
Attacks the target's vital points with 6181 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 46.
Deadly Blow +29 Earth Attack
Attacks the target's vital points with 6206 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 48.
Deadly Blow +30 Earth Attack
Attacks the target's vital points with 6231 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Enchant Earth Attack: Increases Earth damage by 50.